Thursday, October 10, 2013

Week 2 EOC: Boston Consulting Group - Video Games


            Although I do not believe that the video game market is “recession proof”, I do believe that the recession has a big impact on the targeted demographic that video games depend on to drive their sales which indirectly affects the video game market.
“A combination of console price cuts, a holiday rich in spending and the recent release of several chart-busting titles helped the game industry pull in $5.53 billion in December alone, according to the NPD Group. “(http://kotaku.com/5449233/video-games-survive-recession-but-at-what-cost)
            Although video game sales had been down since the beginning of 2009, the sales skyrocketed towards the holiday season. Why is that? A slight rise is expected because of gifting during the holidays, but these companies also realized that the targeted demographic were not able to afford their products and so they slashed prices in order to make a budget.
Games cost too much: The popularity of used videogames simply indicates that players are seeking to mitigate those costs from both ends, by buying low-cost used games and/or selling games back for store credit.” (
Another way of looking at things, however, is to say that spending on gaming is driven by big hits, and that the slight decline in 2009 reflects creative rather than economic weakness. (http://www.economist.com/node/15773828)


            The last two quotes show that the gaming industry is also heavily affected by the creative (or uncreative) content that it produces and what people are willing to pay for it. The big hits will always attract a crowd of people willing to pay full price for it on the day of its’ release, but the fact is the value of the games differs from person to person. And thanks to the existence of stores like GameStop that sell used games, there will always be a dip in the profits of the game producers as they see no income from the re-sales.

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